Hey, did you know Bloodborne is still a PlayStation exclusive? Of course you do – the internet will never let you forget. Recently, Sony deleted a Bloodborne-related tweet after a legion of fans piled it on in the vain hope that an announcement was in the works. Indeed, it doesn’t take much for the 2015 game to trend on popular social media sites like Twitter. Even a pointed tweet from a notorious Souls community figure like Lance Mcdonald can stir up the hornet’s nest.
But while the constant whirlwind of fan fervor can be annoying at times, it’s ultimately based on one fundamentally solid fact: Bloodborne is one of the few modern classics limited by aging hardware. Regardless of where you stand on the console/PC divide, the fact that the version of Bloodborne you can play on your shiny new PS5 is still locked to 1080p/30fps limits publisher malpractice. But I’d much rather play it at 144fps on my shiny gaming PC, and I’m far from the only fan feeling that way.
Other high-profile PS exclusives like Ghost of Tsushima, God of War, and even the lowly Days Gone have received patches that improve their performance on PS5, supporting 4K and higher frame rates. And it’s clear that Sony is committed to bringing its exclusives to PC, as both God of War and Days Gone are on Steam. Despite this, Bloodborne remains stuck in the past.
These games were all made by Sony’s first-party studios, of course, but Elden Ring has shown that developer From Software is more than capable of delivering excellent performance on these new machines. As such, it’s clear that FromSoft has the technical expertise to run Bloodborne on a PS5, or PC for that matter. Indeed, McDonald himself has developed an unofficial 60fps patch for Bloodborne which is only playable on modded PS4 consoles. So what is the heist?
From a pure business perspective, you could argue that withholding or suspending certain IP addresses is beneficial to a company as large as Sony. Building anticipation for new titles is a strategy that has worked well in the past for some. That’s exactly what happened with From Software’s cult ancestor Demon’s Souls, which was stuck on the old PS3 until the Bluepoint remake brought it to a whole new generation of gamers on the PS5. While that’s a decent point, even major Sony franchises that haven’t seen a new entry in a few years (like Uncharted) have received collections, ports, and remasters.
In the seven years since the release of Bloodborne, From Software’s legacy as an all-time great developer has only grown, with the immaculate Sekiro and the highly ambitious Elden Ring pushing back even further. further the limits of their achievements. That said, many Souls fans insist that Bloodborne is still their greatest achievement, myself included. Surely Sony is leaving money on the table by ignoring Bloodborne to this extent?.
In a world where already beautiful games like The Last of Us Part 1 can receive full remakes – having already been remastered once, mind you – it seems unthinkable that a game with the popularity and reputation of Bloodborne would lie fallow for so long. long. Yet that is exactly the situation we find ourselves in.
Fans have a variety of theories that explain this radio silence, and they range from plausible to ridiculous. For years, rumors have swirled that Bluepoint is secretly working on a 2020 Demon’s Souls-style Bloodborne remake, or maybe even a sequel. Considering Sony owns the rights to Bloodborne and Bluepoint just delivered a well-received FromSoft remake, it seems entirely possible. But some fans go so far as to claim that Sony specifically halted production of a 4K patch in order to generate hype for such a hypothetical remake. Needless to say, this sounds pretty wacky as a trading strategy.
Recent reports from reliable insiders like Jeff Grubb indicate that Bluepoint is working on an original project rather than another remake. Grubb also said Bloodborne’s messy code would make it difficult for any developer other than From Software to create a remaster, and that From himself is too busy with Elden Ring to tackle such a project.
The PS3 was a notoriously difficult console to use, but Bluepoint managed to capture many of the quirks of the original Demon’s Souls in its remake with minimal input from FromSoft. It’s hard to know for sure, but I think it’s within the capabilities of the studio – it’s just whether or not management wants to commit to it.
Personally, I think Miyazaki’s well-established love of Bloodborne probably contributed to the current situation. Considering this is Miyazaki’s favorite project, it makes sense that the director would want to create a remaster or remake for himself. However, given that DLC for Elden Ring is undoubtedly in the works, it’s likely the developer will prioritize it over any hypothetical Bloodborne-related project.
Whatever the specifics of the situation, the bottom line is that Sony might release a patch to fix Bloodborne’s performance on PS5 to modern standards. We’ve seen the fan-patch in action – we know it’s possible.
Even if you’re not a fan of the game, there’s no denying that Bloodborne is an important exclusive for Sony, as well as one of the most critically acclaimed games of the past 10 years. And so, while fans may annoy you with their memes and overreactions to every breadcrumb, it’s important to remember that they really are right here. Bring Bloodborne to PC, cowards. The Old Blood demands it.
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